Gauthier, A., & Jenkinson, J. (in press). Serious game leverages productive negativity to facilitate conceptual change in undergraduate molecular biology: a mixed-methods randomized controlled trial. International Journal of Game-based Learning.
Jenkinson, J. (in press). The Role of Craft-based Knowledge in the Design of Dynamic Visualizations. In Lowe & Plötzner (Eds) Learning From Dynamic Visualization: Innovations in Research and Application. Springer.
Qu, J., Fung, A., Kelly, P., Greig, P., McGilvary, I., Tait, G., Agur, A., and Jenkinson, J. (2017). Visualizing a Rare and Complex Case of Advanced Hilar Cholangiocarcinoma. Journal of Visual Communication in Medicine. http://dx.doi.org/10.1080/17453054.2017.1289060
Gauthier, A., & Jenkinson, J. (2016). Serious Game Facilitates Conceptual Change About Molecular Emergence Through Productive Negativity (RCT). In Connolly and Boyle (Eds.), Proceedings of the 10th European Conference on Games Based Learning (pp. 844–852). Paisley, Scotland: Academic Conferences and Publishing International Limited. (PDF)
Gauthier, A., & Jenkinson, J. (2016). Woes of an RCT for Game-Based Learning Research. Proceedings of the 8th International Conference on Virtual Worlds and Games for Serious Applications, Barcelona, Spain. (PDF)
Jenkinson, J., Jantzen, S., Gauthier, A., and McGill, G. (2016). The effect of attention cueing in molecular animation to communicate random motion. In Désiron, Berney, Bétrancourt, & Tabbers (Eds.), Learning from Text and Graphics in a World of Diversity (pp. 96-98). Geneva: EARLI SIG. (PDF)
Shahani, V., & Jenkinson, J. (2016). The efficacy of interactive analogical models in the instruction of bond energy curves in undergraduate chemistry. Chemistry Education Research and Practice. 17, 417-428 (PDF)
Gauthier, A., & Jenkinson, J. (2015). Game Design for Transforming and Assessing Undergraduates’ Understanding of Molecular Emergence (Pilot). In R. Munkvold & L. Kolås (Eds.), Proceedings of the 9th European Conference on Games Based Learning (pp. 656–663). Steinkjer, Norway: Academic Conferences and Publishing International Limited. (PDF)
Gauthier, A., Corrin, M., and Jenkinson, J. (2015). Exploring the influence of game design on learning and voluntary use in an online vascular anatomy study aid. Computers and Education. 87: 24-34. (Click to read)
Jantzen, S.G., Jenkinson, J., and McGill, G. (2015). Transparency in film: increasing credibility of scientific animation using citation. Nature Methods. 12(4): 293–297. (Click to read)
Jenkinson, J., & McGill, G. (2013). Using 3D Animation in Biology Education : Examining the Effects of Visual Complexity in the Representation of Dynamic Molecular Events. Journal of Biocommunication, 39(2), 42–49. (PDF)
Gauthier, A., & Corrin, M. (2013). Exploring How the Incorporation of Video Game Design Elements Into An Online Thoracic Vasculature Study Aid Affects Use Patterns of Undergraduate Anatomy Students. Journal of Biocommunication, 39(2), 50–56. (PDF)
Jenkinson, J. and McGill, G. (2012). Visualizing protein dynamics and interactions: Evolving a visual language for molecular animation. CBE – Life Sciences Education.11: 103-110. (Click to read)